![]() These “intriguing doodads” are made up of plastic, fur, sprinkles, pieces of candy, bubbles, graph paper, origami, art deco furniture, gems, and other elements you may not be able to decipher. You are greeted with a light gray background, a large X/Y pad on the left and a bunch of pastel-colored objects on the right. When you first launch Playbox, it’s hard to determine what exactly is going on. (Our reviewers personal comments are in quotes). We subjected Playbox to a long-term review and our evaluators found the whimsical interface not only fun, but inspiring. Yet, this proved to be a huge advantage, allowing her to think outside of the box, and bring a fresh and truly unique perspective to the plug-in arena. What’s fascinating is that Raihani performs Product UX and Market Research at Native, not product design. ![]() Turns out that Playbox began as a side project by Raihani who felt her own music production was stagnating and wanted to create an instrument that would kickstart her creativity. The visual language was so different we were compelled to uncover the genesis of this amazing interface and interviewed the developers, Nadine Raihani, Mickael Le Goff, and Antonio de Spirt, to learn more about its development (full interview below). Playbox is a Kontakt instrument that has stunned the music production crowd with an interface all its own. Welcome to Playbox by Native Instruments. ![]() How is that a sample, it looks like Bigfoot eating cotton candy? No, it can’t be a chair, there’s no place to sit. ![]()
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